Much worse than even half-orc, though it might be fun to roleplay INT 6. In exchange for the INT reduction, you get darkvision, the ability to move your speed closer to an enemy as a bonus action, intimidation as a skill, and powerful build. The inherent stat changes seem decent until you see that INT takes a dip right off the bat. Orc – I would say that orcs are at the bottom of the barrel here. So, without further ado, here are the new playable races in Volo’s Guide to Monsters, out now at Wizards Premiere locations and November 15th at all other retailers. I’m going to go ahead and skip the Goliath, for obvious reasons. I say that they are only potentially playable because AL has its own set of rules which govern play, but I’m really hoping to try some of these out. With the release of Volo’s Guide to Monsters, I’m ranking the potentially playable races from worst to best.
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